Taking advantage of the motion-capture technology and developing my modeling skills further, I created the model of the Clicker character (from the game The Last of Us). This required me to not only accurately depict the human body in motion, but to further refine to create the body and movements of a mutated human figure. I used hi poly organic models that are optimized for rigging and animating, showing my ability to use Motion Capture data and VFX to create a convincing animation.